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[HON] infos !!! http://www.vioc.fr/forum/viewtopic.php?f=58&t=13562 |
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Auteur: | Brochette [ 28 Fév 2010 12:01 ] |
Sujet du message: | [HON] infos !!! |
Formulas: Percentage-based stack (general): , where π(j) is the product of all the (1 - %Chance(j)). Another form of this formula is 1 - [(1-x)(1-y)...] Damage reduction (both physical & magical): (Note: Damage reduction caps are 100% and -100% for maximum and minimum, respectively) EHP (for Positive Armor): MHP + 0.06(Armor)(MHP) = MHP (1 + 0.06*Armor) Armor: HP cost efficiency balance point (approximation): 4(MHP - 400 - ExpectedSpellDamage) / 100 ; ie. a 1400 hp hero who expects to take 400 magic damage would, if he has less than 24 armor, gain more survivability per gold spent by buying armor than by buying HP. If he has more than 24 armor, HP would be the more cost efficient choice. Attacks per second: (1 + IAS) / BAT Game seconds per attack: BAT / ( 1 + IAS ) Cast Action Time: 1 / (1 + Cast Speed) Time to Turn 360 Degrees or 2π Radians: 0.06π / TurnRate (Note that π is pi) Damage Point, BAT and Attack Backswing: Time interval = X / (1 + IAS) , where "X" is "Damage Point", "BAT" or "Attack Backswing" and "Time interval" is the new value of the inserted variable "X" after factoring in IAS. Possible high attack speeds Since HoN's servers work on 20 frames per second, above 1 attack per second there is a rather large increase in attack speed required to increase the actual dps. Below 1 attack per second, this difference is negligible. This chart is made for all normal heroes, Magebane is an exception. Frames per attack| Seconds per attack| attacks per second| attack speed required. 20| 1.00| 1.00| +70 19| 0.95| 1.05| +79 18| 0.90| 1.11| +89 17| 0.85| 1.18| +100 16| 0.80| 1.25| +113 15| 0.75| 1.33| +127 14| 0.70| 1.43| +143 13| 0.65| 1.54| +163 12| 0.60| 1.67| +183 11| 0.55| 1.82| +209 10| 0.50| 2.00| +240 09| 0.45| 2.22| +278 08| 0.40| 2.50| +325 07| 0.35| 2.85| +386 06| 0.30| 3.33| +467 05| 0.25| 4.00| +580 04| 0.20| 5.00| +750 03| 0.15| 6.66| +1033 02| 0.10| 10.0| +1600 01| 0.05| 20.0| +3300 Slow Resistance: , where ΣBuff(i) is the sum of all %-based movespeed buffs and π(j) is the product of all the [1 - individual %-based slow(j) * (1 - SlowResist)]. Note that SlowUse = 1 - SlowResist Mana regenerated per second: , where Σ%Increase(i) is the sum of all %-based mana regeneration increases and Σ(j) is the sum of all the static mana regeneration increases. Armor Types Table: Each column is how much damage is done to the type of that row. Each row is how much damage is taken by the type of that column. Announcer Kill Order: First hero kill in the game by a hero = Bloodlust (+200 gold) Double Tap = 2 kills in a short time Hat Trick = 3 kills in a short time Quad kill = 4 kills in a short time Annihilation = 5 kills in a short time Genocide = Entire team killed 3 kill-streak = Serial Killer (+50 gold upon ending streak) 4 kill-streak = Ultimate Warrior (+100 gold upon ending streak) 5 kill-streak = Legendary (+150 gold upon ending streak) 6 kill-streak = Onslaught (+200 gold upon ending streak) 7 kill-streak = Savage Sick (+250 gold upon ending streak) 8 kill-streak = Dominating (+300 gold upon ending streak) 9 kill-streak = Champion of Newerth (+350 gold upon ending streak) 10+ kill-streak = Bloodbath (+400 gold upon ending streak) Time limit for multi-kills: Quote: Originally Posted by ICallBotSolo 18 seconds. The duration is refreshed for each kill you get. i.e. If you kill one person at t=0 seconds, it will be a "single kill." If you kill someone at t=18 seconds, it will be a double tap. If you make another kill at t=36 seconds, it will be a hat trick. Attribute Properties: Strength: +19 Max HP, +0.03 HP/Second per point Agility: +0.14 Armor, +1% Attack Speed per point Intelligence: +13 Max Mana, +0.04 Mana/Second per point http://forums.heroesofnewerth.com/showt ... hp?t=12545 ps: recherche infos sur le bindage de touches pour balancer des messages automatic du type: "top miss" "re top" etc ... Infos complémentaires: - Rune: pop aléatoirement à 0 (premiere vague de creep), 2, 4, 6, 8, ... - backdoor: attack structure sans creep est interdit - temps de respawn: 4 * le level - perte d'argent: 30* le level - magic armor par defaut: 5.5 = 24.8% - % de miss max à monter: 25% (à confirmer) traduction de QUESTION: What's the miss % chance uphill? Answer: 25% |
Auteur: | DreamUP [ 28 Fév 2010 13:23 ] |
Sujet du message: | Re: [HON] infos !!! |
a et bien comme ça s'est beaucoup plus claire !!! ça voudrai dire que s'est la trouille qui rend honnête et le courage d'être une ordure sa changerai toutes les données du problème !!! |
Auteur: | ludochar [ 01 Mar 2010 15:08 ] |
Sujet du message: | Re: [HON] infos !!! |
la clé est dans une boisson alcoolisé? |
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