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[HON] infos !!!
http://www.vioc.fr/forum/viewtopic.php?f=58&t=13562
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Auteur:  Brochette [ 28 Fév 2010 12:01 ]
Sujet du message:  [HON] infos !!!

Formulas:

Percentage-based stack (general):
Image

, where π(j) is the product of all the (1 - %Chance(j)). Another form of this formula is 1 - [(1-x)(1-y)...]

Damage reduction (both physical & magical):
Image

(Note: Damage reduction caps are 100% and -100% for maximum and minimum, respectively)

EHP (for Positive Armor): MHP + 0.06(Armor)(MHP) = MHP (1 + 0.06*Armor)
Armor: HP cost efficiency balance point (approximation): 4(MHP - 400 - ExpectedSpellDamage) / 100 ; ie. a 1400 hp hero who expects to take 400 magic damage would, if he has less than 24 armor, gain more survivability per gold spent by buying armor than by buying HP. If he has more than 24 armor, HP would be the more cost efficient choice.

Attacks per second: (1 + IAS) / BAT
Game seconds per attack: BAT / ( 1 + IAS )
Cast Action Time: 1 / (1 + Cast Speed)
Time to Turn 360 Degrees or 2π Radians: 0.06π / TurnRate (Note that π is pi)

Damage Point, BAT and Attack Backswing: Time interval = X / (1 + IAS) ,

where "X" is "Damage Point", "BAT" or "Attack Backswing" and "Time interval" is the new value of the inserted variable "X" after factoring in IAS.

Possible high attack speeds
Since HoN's servers work on 20 frames per second, above 1 attack per second there is a rather large increase in attack speed required to increase the actual dps. Below 1 attack per second, this difference is negligible. This chart is made for all normal heroes, Magebane is an exception.

Frames per attack| Seconds per attack| attacks per second| attack speed required.

20| 1.00| 1.00| +70
19| 0.95| 1.05| +79
18| 0.90| 1.11| +89
17| 0.85| 1.18| +100
16| 0.80| 1.25| +113
15| 0.75| 1.33| +127
14| 0.70| 1.43| +143
13| 0.65| 1.54| +163
12| 0.60| 1.67| +183
11| 0.55| 1.82| +209
10| 0.50| 2.00| +240
09| 0.45| 2.22| +278
08| 0.40| 2.50| +325
07| 0.35| 2.85| +386
06| 0.30| 3.33| +467
05| 0.25| 4.00| +580
04| 0.20| 5.00| +750
03| 0.15| 6.66| +1033
02| 0.10| 10.0| +1600
01| 0.05| 20.0| +3300

Slow Resistance:

Image

, where ΣBuff(i) is the sum of all %-based movespeed buffs and π(j) is the product of all the [1 - individual %-based slow(j) * (1 - SlowResist)]. Note that SlowUse = 1 - SlowResist

Mana regenerated per second:
Image

, where Σ%Increase(i) is the sum of all %-based mana regeneration increases and Σ(j) is the sum of all the static mana regeneration increases.

Armor Types Table:
Image

Each column is how much damage is done to the type of that row. Each row is how much damage is taken by the type of that column.

Announcer Kill Order:

First hero kill in the game by a hero = Bloodlust (+200 gold)
Double Tap = 2 kills in a short time
Hat Trick = 3 kills in a short time
Quad kill = 4 kills in a short time
Annihilation = 5 kills in a short time
Genocide = Entire team killed
3 kill-streak = Serial Killer (+50 gold upon ending streak)
4 kill-streak = Ultimate Warrior (+100 gold upon ending streak)
5 kill-streak = Legendary (+150 gold upon ending streak)
6 kill-streak = Onslaught (+200 gold upon ending streak)
7 kill-streak = Savage Sick (+250 gold upon ending streak)
8 kill-streak = Dominating (+300 gold upon ending streak)
9 kill-streak = Champion of Newerth (+350 gold upon ending streak)
10+ kill-streak = Bloodbath (+400 gold upon ending streak)

Time limit for multi-kills:

Quote:
Originally Posted by ICallBotSolo
18 seconds. The duration is refreshed for each kill you get. i.e. If you kill one person at t=0 seconds, it will be a "single kill." If you kill someone at t=18 seconds, it will be a double tap. If you make another kill at t=36 seconds, it will be a hat trick.

Attribute Properties:

Strength: +19 Max HP, +0.03 HP/Second per point
Agility: +0.14 Armor, +1% Attack Speed per point
Intelligence: +13 Max Mana, +0.04 Mana/Second per point

http://forums.heroesofnewerth.com/showt ... hp?t=12545

ps: recherche infos sur le bindage de touches pour balancer des messages automatic du type:
"top miss"
"re top"
etc ...

Infos complémentaires:

- Rune: pop aléatoirement à 0 (premiere vague de creep), 2, 4, 6, 8, ...

- backdoor: attack structure sans creep est interdit

- temps de respawn: 4 * le level

- perte d'argent: 30* le level

- magic armor par defaut: 5.5 = 24.8%

- % de miss max à monter: 25% (à confirmer) traduction de
QUESTION: What's the miss % chance uphill?
Answer: 25%

Auteur:  DreamUP [ 28 Fév 2010 13:23 ]
Sujet du message:  Re: [HON] infos !!!

a et bien comme ça s'est beaucoup plus claire !!!
ça voudrai dire que s'est la trouille qui rend honnête et le courage d'être une ordure sa changerai toutes les données du problème !!! :?

Auteur:  ludochar [ 01 Mar 2010 15:08 ]
Sujet du message:  Re: [HON] infos !!!

la clé est dans une boisson alcoolisé?

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