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Clan [Vioc] - Geriatric Gaming Club since A.D. MMIII - [Vioc] Parkinson nous fait cliquer plus vite, Alzheimer nous fait oublier le résultat.
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 Post subject: Bnet2: ce que cela aurait pu être !
PostPosted: 23 May 2010 21:05 
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Floodeur schizophrene
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Joined: 14 Dec 2004 19:59
Posts: 1784
Location: Bisounours Land
Je vous fais un copié/collé d'un post de hidra (ou du moins supposé être le vrai Idra, mais j'en doute. Cela dit ca n'a aucune importance). Si vous ne le connaissez pas, ben c'est un gosu ou on arrivera probablement pas à sa cheville...

Quote:
It's July 27, 2010. You waited 10 years for this game. Tears fill your eyes as you return from the store and load the DVD into your computer. The game finishes installing and you fire up Bnet.

The interface is amazing, it looks minimalistic and sleek at the same time, a mixture of light blues and grays. You could not have conceived of a better interface. You enter your email address and are delighted to see you have the choice of creating 3 characters. "Hey, one for each race you think. Or I can use one to play hard on in ladder and the others to try stuff without being bothered for being a celebrity."

You enter your name "Idra." The game asks you for an optional call sign to differentiate from other Idras. One letter and two numbers. Awesome you think, you enter X17 jokingly.

A medium sized window pops up. Asking you to enter your matchmaking settings. It has determined your geographic location to be South Korea. A 3d map of the world pops up, asking you to choose which geographical location is optimal for you. The entire world is selected, you clear it. You drag select Asia and are amazed at the subtle graphical touches as each individual county lights up. You clear your throat. You see an advanced options tab. You click it. You are immediately taken back. It allows you to choose how to expand your search to different areas if a player of your skill isn't found and a plethora of other options. You decide to leave it as it is.

The window fades beautifully. You are almost startled by the subtlety of the lighting and transparency effects, as they are hardly noticable. You are greeted by a welcome screen, which has tutorial options and many other things with news. You don't care about these things, you just want to try out the game!

All of a sudden you see a blip in your friends list. It's a RealD friend request from Nony with the message ^_^. You know you stomp this newbie in ZvP regularly, but you accept it anyways. The game asks you to determine which settings you want to share with your friend. You choose just your first name and uncheck email and last name. You set it to alert you when he logs in. The window fades again and you are back at the welcome screen. You decide to press Enter Chat.

It provides a list of sections for the kind of chat you want. General Discussion, Advice, Technical Support, and others. You decide to create your own channel, "I am Idra." You set the channel size to 100. Within seconds, it fills up. Jesus Christ you think, what a bunch of losers. You are bombarded with a flood of questions, "R U GAY?" "All you can do is macro dude." You are taken aback and see that a few of the players are asking legitimate questions. You see their avatar to the right and name and you right click. You see the option to highlight their text. You are surprised as their is a subtle glow that makes everything they say standout from the other players in the channel. You also see an option for segregate chat, which opens up another window for just you and that player. You quickly select the other players you want ot talk with and form a segregate chat channel, and talk to them for a bit.

You are ready to play but then you get a message from Effort. "FFS," you think. "What does he want now?" You realize it's a clan invite for CJ Entus and join. He tells you all the details. They choose how the CJ Entus name appears with your name. You represent them on ladder. You can play clan wars using this through an optional streamlined interface or they can be arranged outside of Bnet. Tournaments as well. Effort tells you now have special status of being in pro league automatically which you are excited to here and that CJ Entus has decided to set releasing public replays to disabled. You see where you appear on the CJ Entus hierarchy on the clan info page, there are customizabls settings and different permissions that can be set for each group. You notice your name is in the B-Team section where you are only name listed.

Okay, time to play you think, so you start quick search of your new league. The loading screen pops up and you are in awe. It's Flash and he's playing SC2. It has his name with his clan next to it and a portrait. You also are surprised by the other details you show, his ELO, his win loss record, his country's flag, and detailed statistics generated about his playstyle, apm, and a sleek pentagon graphic showing he a slightly skewed passive macro oriented play style.

The game loads up and you notice the CJ Entus decal appears on your stuff and you think how annoying it is. You go to options real quick and disable decals. You then proceed get stomped by Flash.

Sigh you think, it's 3 PM and already time for your first clan war, a show match between CJ Entus and MYM.

Your manager is sitting beside you trying to set up the match with a new interface, seeing if its worth doing it in game or out of game separately. He selects the tournaments and leagues tab, and see options for leagues, tournaments and other options. He choose create new match, an option that apparently is just for a simple clan war. A new option popups up asking for the match details. He chooses winner league format, a fixed map pool format that is randomly selected, he selects the specially created maps for the tournaments, and then chooses the visibility of the tournament, global, and as a pro gaming clan it gets special attention on bnet sections for visibility. He chooses the player selection process of determined at match initalization.

The showmatch has a $5000 prize to the winner, and the details were set up with Coca-Cola a few days before. An optional prize window pops up where money can be put in using key codes from previous transactions by sponsors, or deposited directly using paypal or a Blizzard store account. You also see the wager option which looks interesting, apparently each team can wager money for matches if the option is selected. He uses the $5000 code given to him by Coca Cola and the transaction is accepted.

He then chooses the clan to compete against and sends the invite to the MYM manager who accepts.

Since it's time to play, the player selection proceess begins and you notice are you selected first. The screen doesn't show your name until MYM also chooses, and you wait patiently. Both your names fade in at the same time, you see the other name is Artosis. Lost temple is chosen. You smirk, it seems your first game is going to be a free win.

The game starts and you see your manager sitting there still. You ask him if he's going to leave so you don't accidentally look at his computer. He tells you that the specific match has an option that limits all observers to only see their teammate's point of view. You also see that the game has 27,000+ spectators. You ask him how this is possible and he explains.

Every tourament or league game with the option enabled, allows an unlimited number of people to spectate the game LIVE as it plays out, with or with a broadcast delay if selected. They are actually in the game watching as if they are a live observer, and don't effect or lag the game in any degree. Chat channels can also be used in game to discuss it as it plays out, with players able to form chat groups as they spectate. Wow you think, so this is what 7 years of development brings to the table.

The game starts and you proceed to destroy your friend relatively easily. Out of spite he hides hatcheries around the map, and all of a sudden your computer crashes . "Jesus Christ, Mother Mary, Baby Villanova" you think. Your manager is beside you and tells you it's okay, and you ask how so, and he says just restart and load SC2 back up. You do. You log on to BNET and are invited back into the game and it remains paused, exaclty how it was when you left. Your manager tells you drops are never a problem, because the game will be saved to be replayed at anytime. The game resumes and you destroy the newbie's last hatchery.

You end up all killing the other team, and winning the match. The match is archived, your clan gets a 1-0 showmatch record, while having a 0-0 tournament record, 0-0 ladder record, 0-0 league record. You are amazed by the extent of the stat tracking and ladder information, so much depth that even amateur clans can rise ot the top of clan ladders and earn prizes, or compete in leagues with other clans. The individual ladders are just as amazing and have global rankings, continental rankings, individual challenge ladders, KOTH options and so much more. The entire normal season ladder divisions are just a means for qualifying for the tournament ladders at the end of the season, which determine your seeding for the Blizzcon tournament. There's even CoOp vs A.I ladders which makes you laugh.

You get a friend request from your newbie friend Tasteless who says good job on your game and tells you 54,000 people ended up watching your final match using the Starcraft II interface. He sends you an invite to a game he is currently playing and you see that's it already started. You hit accept expecting a bug, but you join his custom game already in progress, a party UMS game. You see that the game doesn't end until he feels like stopping it, and he has it set to where any of his friends can join it in progress to play the Uther Party remake non stop. You say to him "Isn't Bnet 2.0 amazing?" He agrees with you. You ask him, "Is the non esport bnet stuff any good?" He responds "Yea dude, it's even better."

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 Post subject: Re: Bnet2: ce que cela aurait pu être !
PostPosted: 23 May 2010 21:09 
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Floodeur schizophrene
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Joined: 14 Dec 2004 19:59
Posts: 1784
Location: Bisounours Land
Moi ce qui me chagrine c'est que franchement aprés autant de temps de développement, tout ce que dit l'OP, est tout à fait possible :(

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 Post subject: Re: Bnet2: ce que cela aurait pu être !
PostPosted: 23 May 2010 23:30 
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Grand Vizir Iznogoud
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Joined: 08 Oct 2003 22:14
Posts: 10295
Location: Devant mon écran quelle question !
Et pourtant on est à des années lumières de cette version idyllique...


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 Post subject: Re: Bnet2: ce que cela aurait pu être !
PostPosted: 24 May 2010 9:05 
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Correcteur Orthographique Anti WoW
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Joined: 13 Jan 2004 22:44
Posts: 1863
Location: Nantes
Moi, je ne trouve pas ça si idyllique.
A la limite la fin, mais tout le début c'est big brother.

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 Post subject: Re: Bnet2: ce que cela aurait pu être !
PostPosted: 24 May 2010 11:59 
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oo
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Joined: 11 Oct 2003 8:42
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Location: Idéalement? Dans mon lit!
Ils suffiraient d'ajouter à B.net 2 des "chat rooms", une gestion de clan (copiée/collée de War 3) et un système d'amis "classique" (sans pseudo secret à la con ou gestion par adresse mail). Et c'est tout. 99% des joueurs seraient content. Rien de compliqué à développer pour un jeu qui est (soi-disant) prêt depuis deux ans...

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 Post subject: Re: Bnet2: ce que cela aurait pu être !
PostPosted: 24 May 2010 12:46 
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Grand Vizir Iznogoud
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Joined: 08 Oct 2003 22:14
Posts: 10295
Location: Devant mon écran quelle question !
Il suffirait effectivement de revenir à Bnet premier du nom tout en ajoutant une option "invisible" et tout le monde serait content... mais deux ans de retard pour travailler sur les "hauts faits" complètement inutile et intégrer facebook à Bnet2 me font craindre que ce n'est pas à l'ordre du jour :roll:

(et envisager l'ajout de la gestion des clans dans seulement 18 mois c'est juste risible)

Je me trompe peut-être mais j'ai de gros doutes sur l'aspect pérenne de SC II.

Des années que j'attendais le jeu, et malgré d'indéniables qualité, l'interface multi a réussi à refroidir fortement mon enthousiasme au point de ne plus vouloir acheter Starcraft à sa sortie...

Se planter à ce point ça tient de la faute professionnelle et nul doute que les chiffres de vente vont s'en ressentir (il suffit de voir le mécontentement général sur le sujet), peut-être que l'attaque aux portefeuille permettra à Blizzard de changer ses priorités :?:


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 Post subject: Re: Bnet2: ce que cela aurait pu être !
PostPosted: 24 May 2010 13:55 
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Vioc
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Joined: 16 Nov 2003 13:30
Posts: 3835
J'ai la meme impression, bon ok je n'ai fait qu'une partie brillamment gagnée face à Pym mais on dirait
bien que le jeu est pret depuis au moins 2 ans mais qu'ils l'ont volontairement retardé en attendant de faire de BNet
un doux rêve qui pour moi relève plus du cauchemard !

Je ne comptais pas m'y mettre et là j'en suis convaincu ce sera sans moi, je préfère mille fois me remettre à TFT :)

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 Post subject: Re: Bnet2: ce que cela aurait pu être !
PostPosted: 24 May 2010 14:08 
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Floodeur schizophrene
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Joined: 14 Dec 2004 19:59
Posts: 1784
Location: Bisounours Land
Haha les fans commencent à sortir leur truc débiles ^^

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 Post subject: Re: Bnet2: ce que cela aurait pu être !
PostPosted: 24 May 2010 14:09 
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Qui floode sans s'essouffler
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Joined: 06 Feb 2005 18:20
Posts: 8881
Location: floodland resort (D)(T)(C) -> (*)
:lol: :lol: :lol:

je suis fan !!

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 Post subject: Re: Bnet2: ce que cela aurait pu être !
PostPosted: 24 May 2010 14:18 
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Floodeur schizophrene
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Joined: 07 May 2010 14:54
Posts: 1610
marrant, moi j'aime bien bnet2.

Les canaux de chat : rien à foutre, je ne m'en servais ni sur war2, ni sur sc, si sur tft. Faut juste pouvoir parler à ses amis.
Le ladder global : rien à foutre, je serai dans ma ligue et basta
la connexion obligatoire : rien à foutre, tout le monde est connecté maintenant => le lan marchera tres bien avec un pc connecté.
facebook : rien à foutre

Le seul bémol c'est que l'interface est un peu confuse.
A mes yeux ce qui en fera un grand jeu ou pas c'est son gameplay. Et là je suis vachement positif, ca envoie bien.


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 Post subject: Re: Bnet2: ce que cela aurait pu être !
PostPosted: 24 May 2010 14:19 
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Correcteur Orthographique Anti WoW
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Joined: 13 Jan 2004 22:44
Posts: 1863
Location: Nantes
Ce qu'il faut se dire, c'est que l'on est en phase de beta et que l'objet d'une beta est bel et bien d'essayer différentes options.
Il y a suffisamment de mécontents pour faire comprendre les problèmes structurels et fondamentaux de Bnet 2.
Les conneries de style Facebook ne sont, je l'espère, que de la poudre aux yeux pour contenter les gugus du marketing. Il ne faut pas se leurrer, ce n'est pas parce que jean-kevinkikoolol265@pokemon.net joue à SC 2 que ses 3 506 amis sur Facebook vont jouer à SC 2. Au mieux, ils l'achèteront pour essayer et partiront vite fait du fait de leur prédisposition naturelle à zapper au bout de 5 min mais le but de blibli sera atteint : vendre plus !

Blibli doit gérer 2 aspects diamétralement opposés sur ce jeu : satisfaire les hardcores et professionnels d'un côté mais aussi attirer les casuals qui ont joué à Wow de l'autre ce qui doit contenter Vivendi.
Et franchement, un tel système merdique de création de partie n'est pas soutenable pour un jeu de league pro.

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 Post subject: Re: Bnet2: ce que cela aurait pu être !
PostPosted: 24 May 2010 16:29 
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Floodeur schizophrene
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Joined: 19 Jan 2005 2:58
Posts: 2312
Location: Versailles
BrahmA wrote:
...
Et franchement, un tel système merdique de création de partie n'est pas soutenable pour un jeu de league pro.


C'est quoi le problème pour créer une partie ?

Soit tu montes le groupe de joueurs avant de créer la partie, soit tu fais créer une partie et tu lances les invitations avec ta liste d'amis ou en lançant les invites avec les pseudos des joueurs.


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 Post subject: Re: Bnet2: ce que cela aurait pu être !
PostPosted: 24 May 2010 17:12 
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Presque ancien célibataire
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Joined: 18 Nov 2003 15:28
Posts: 2739
Location: Gard
Là où ça pêche :

Tu as un groupe de 5 "amis" avec qui tu chattes. Puis une des 5 personnes propose de faire un 2vs2 avec 3 autres et la 5ième sera en observateur. Et bien c'est impossible car tu ne peux alors que créer une partie sur une carte qui compte 5 joueurs minimum :/

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 Post subject: Re: Bnet2: ce que cela aurait pu être !
PostPosted: 24 May 2010 21:54 
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Future mariée
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Joined: 08 Oct 2003 12:33
Posts: 5063
Location: sur Papatte !
yep, et ça nous arrive qd meme régulièrement...
du coup tout le monde doit dégrouper (si on veut faire un 2v2 par ex) et le créareur doit se taper à inviter tout le monde...
ce que tu ne peux faire globalement qu'en connaissant les pseudos et identifiants de tous ou alors de les avoir dans les amis.

C'est finalement assez lourd

Moi ce qui me saoule beaucoup aussi, c'est le fait de devoir absolument être connectée pour jouer en solo ou juste regarder des replays...

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 Post subject: Re: Bnet2: ce que cela aurait pu être !
PostPosted: 24 May 2010 23:01 
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oo
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Joined: 11 Oct 2003 8:42
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Location: Idéalement? Dans mon lit!
Félicie wrote:
Moi ce qui me saoule beaucoup aussi, c'est le fait de devoir absolument être connectée pour jouer en solo ou juste regarder des replays...


Oui c'est clair... il faudrait pouvoir cacher sa connexion ou au moins pouvoir passer en mode "Do Not Disturb".

Pour les replays, il y a une solution : ne regarder que des replays d'un patch précédent, le jeu nous déco de B.net pour ça! :)

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