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 Post subject: [BF3] Patch prévu pour le 6 décembre 2011
PostPosted: 03 Dec 2011 14:15 
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Maitre Shifu
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Une nouveau patch est prévu pour la semaine à venir :

DICE has released a list of updates, fixes and tweaks which will be available in the upcoming PC patch, scheduled for release next week.

Bugfixes:

Fixed a problem with spawn timer now showing blue border on startup and lost spawn point
Fixed a problem where player who joined queuing on End of round got spawn screen stuck on screen, but unable to do anything with it untill next round loaded
Fixed a problem where camera would change to 3rd person on killcam when killcam was turned off in server settings
Fixed stat references on several dogtags
Fixed for surveillance ribbon not counting TUGS
Fixed a missing combat area lines on the minimap for Grand Bazaar conquest small
Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
Fixed a problem where placing C4 with the russians soldier was playing US faction VO
Fixed a problem where TV guided missiles could be shot into its own helicopter and destroy it
Fixed a problem when attempting to fire lock on weapons without a target
Tweaked the chat, it should now be a bit easier to read
Fixed several vehicles that did not properly shoot rockets and guns towards their predictive sights
Fixed the G17 Supressed Laser not working properly
Added alternate HUD colors to help colorblinds
Added a network interpolation setting. This allows users with good bandwidth reduce latency, but might increase some stuttering. The user can find what works best for his connection by tweaking the slider.
Increased the Spawn protection radius on TDM
Fixed a problem with smoke on land vehicles, Missiles should now miss more often
Fixed a problem where users could end up with IRNV scope in any vehicle
Fixed a problem where player dies if vaulting over a ledge and into water while sprinting
Fixed several crashes and increased general stability
Fixed a problem where the user was unable to revive two players that have the bodies one over the other
Fixed so you can assign an axis and use as a digital input. This makes it possible for the player (on pc) to assign one of the sticks on a gameped to be used for throttle/brake.
Fixed a problem with the Kill camera acting up when suiciding from parachute
Fixed air radar was showing to much. now lasertagged, heatsignature above threshold, enemy missiles and capture points are only visible on air radar
Fixed a problem where the game would enter a technical hang if the user pressed pause menu and tilde at the same time
Fixed a problem where you could get green flashes on screen
You can now reassign cycle weapons
Fixed so the weapon zooms automatically after bipod deploy is gone when using zoom toggle
Fixed a problem where the parachute would stay stuck in air if the owner was killed

Balance Tweaks:

Fixed several weapons so they are properly suppressed and hide the player on the minimap when fired.

Tweaked Tactical Light so it is not as blinding over longer ranges.
Tweaked the IRNV scope so it is limited to usage only at close range.

Reduced heat masking effectiveness of Spec Ops Camo.
Fixed a bug where Ammo spec would give additional 40mm grenades instead of Frag spec.
Increased the number of additional 40mm grenades from Frag spec.
Fixed so AT mines only live for 20 seconds after a player dies to prevent infinite mines. (We want to make a different fix in the future, it’s in JIRA).
Increased the Time to Live on sniper caliber rounds to allow extreme distance shots.
Fixed several weapon descriptions, calibers, and fire rates. The weapons themselves have not changed.
Fixed so the M9 and MP443 pistol can be equipped by the opposing faction when it is unlocked at 100 kills.
Fixed Laser Guided Missiles missing their targets if the target is moving too fast.
Reduced the effectiveness of Stealth on Air Vehicles.
Reduced the effectiveness of Beam Scanning for Jets.
Reduced the damage done to Armored Vehicles and Infantry from AA guns.
Increased the damage RPGs and Tank shells do to AA vehicles.
Slightly decreased the accuracy for all weapons on fully automatic, burst fire is now preferable at mid to long range.
Increased the effective accuracy of long bursts for LMGs when using a bipod.
Slightly increased the range of the 44magnum bullets.
Increased the close range damage of 4.6x30mm and 5.7x28mm bullets.

Increased the reload time of the Mortar from 3.5sec to 4.8sec and increased the time it takes before a shell hits the ground.
Reduced the aimed accuracy bonus given by a Suppressor for the MP7, P90, PP2000, PP-19, and UMP45.
Increased the range and FOV for designating targets with the SOFLAM and vehicle Laser Designators.
Decreased the effectiveness of 12g FRAG ammo when equipped on semi-automatic and automatic shotguns.
Slightly Increased the power of Fighter Jet Cannons against all vehicle targets, especially Helicopters.
Decreased the power of Miniguns against Jets and Helicopters.
Increased the power of Stingers against Jets.
Flares reload times for Jets and Helicopter Gunners have been increased.
Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon.
Added Single Shot to the AN94 as an available fire mode.
Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic)
Tweaked the spawns for TDM on Kharg Island, Grand Bazaar, Caspian Border, Seine Crossing, Operation Firestorm, Damavand Peak and Noshahar Canals
Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
Tweaked the Gas station Capture area on Conquest on Caspian Border
Tweaked the max vehicle height on Noshahar Canals


C'est Gani qui devrait être content et un râler un peu moins ! :P

... Ah ! On me dit dans l'oreillette que le patch contient également "Back to Karkand" qui sort le 7 sur PS3 et le 14 décembre sur PC.
(désolé louis, il va falloir cracher au bassinet [merde il va encore râler] :sm15: )

:wink:

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 Post subject: Re: [BF3] Patch prévu pour le 6 décembre 2011
PostPosted: 03 Dec 2011 14:36 
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Papazor
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Rendre payant le patch?

Mais c'est trop porc de faire ça! :sm31:

J'espère que ce sera dispo pour tout le monde.

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 Post subject: Re: [BF3] Patch prévu pour le 6 décembre 2011
PostPosted: 03 Dec 2011 15:20 
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Chef de Guerre
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wilco wrote:
C'est Gani qui devrait être content et un râler un peu moins ! :P

... Ah ! On me dit dans l'oreillette que le patch contient également "Back to Karkand" qui sort le 7 sur PS3 et le 14 décembre sur PC.
(désolé louis, il va falloir cracher au bassinet [merde il va encore râler] :sm15: )

:wink:

:evil:

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 Post subject: Re: [BF3] Patch prévu pour le 6 décembre 2011
PostPosted: 03 Dec 2011 17:29 
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Floodeur schizophrene
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Krapulaxxx wrote:
Rendre payant le patch?

Mais c'est trop porc de faire ça! :sm31:

J'espère que ce sera dispo pour tout le monde.


Non le ptach est gratuit. C'est l'activation du DLC qui est payante

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 Post subject: Re: [BF3] Patch prévu pour le 6 décembre 2011
PostPosted: 03 Dec 2011 17:30 
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Maitre Shifu
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Je me suis mal exprimé :
- Le patch est disponible et gratuit pour tous.
- Il contient les données pour la première extension : Back to Karkand. Ce DLC sera disponible à partir du 14 décembre sans supplément pour ceux qui ont pré-commandé BF3 (Limited edition). Pour les autres il faudra acheter un code (10 ou 15€ je ne sais plus) pour débloquer ce contenu.

:wink:

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 Post subject: Re: [BF3] Patch prévu pour le 6 décembre 2011
PostPosted: 03 Dec 2011 18:10 
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Winning Machine
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wilco wrote:
Tweaked the IRNV scope so it is limited to usage only at close range


Ca veut dire que les lunettes infrarouges ne fonctionneront qu'en close range c'est ça ?


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 Post subject: Re: [BF3] Patch prévu pour le 6 décembre 2011
PostPosted: 03 Dec 2011 22:37 
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Maitre Shifu
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Ça veut dire que l'utilisation d'une lunette IR n'est "valable" que pour une cible proche.
Une p'tite vidéo vaut mieux qu'un long discours (la modif. est déjà faite sur PS3).


Du coup c'est peut être un peu trop nerfé :D

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 Post subject: Re: [BF3] Patch prévu pour le 6 décembre 2011
PostPosted: 03 Dec 2011 22:44 
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Floodeur schizophrene
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cool, elle sert plus à rien :D .
Par contre la lampe tactique sur la vidéo semble toujours aussi violente.

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 Post subject: Re: [BF3] Patch prévu pour le 6 décembre 2011
PostPosted: 03 Dec 2011 22:52 
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Winning Machine
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Ah ok, merci Marc.

Elle est donc totalement useless maintenant :?


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 Post subject: Re: [BF3] Patch prévu pour le 6 décembre 2011
PostPosted: 06 Dec 2011 14:26 
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Maitre Shifu
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Mise en place du patch depuis ce matin. Le patch note en français disponible ICI

:wink:

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 Post subject: Re: [BF3] Patch prévu pour le 6 décembre 2011
PostPosted: 06 Dec 2011 15:31 
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Merci Marc

y'en a qui vont faire la gueule :D

Quote:
• Légère augmentation du recul avec le M416 et suppression du mode de tir en rafales. Cette arme disposait de ce mode de tir par erreur.



Là par contre, je suis vert, on aurait eu du monde sur notre serveur si ils n'avaient pas changés ça. Et on aurait surement tous plus joués ensemble

Quote:
Qui plus est, il sera à nouveau possible de réduire le nombre de joueurs requis pour commencer une manche à 1 pour les parties avec ou sans classement. Nous effectuons cette modification, car nous avons reçu beaucoup de commentaires négatifs à la fois des joueurs et des fournisseurs de serveurs.

Nous envisageons d'ajouter un mode d'échauffement qui permettra aux joueurs de se déplacer et de jouer sans que le score soit activé ; et lorsque le nombre de joueurs aura atteint le seuil requis, la manche commencera pour de bon.

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 Post subject: Re: [BF3] Patch prévu pour le 6 décembre 2011
PostPosted: 06 Dec 2011 16:24 
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Clair que cela va augmenter l'attractivité de serveurs...

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 Post subject: Re: [BF3] Patch prévu pour le 6 décembre 2011
PostPosted: 06 Dec 2011 19:29 
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Floodeur schizophrene
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Ah 3.9go le patch là c'est moi qui fais la gueule...

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 Post subject: Re: [BF3] Patch prévu pour le 6 décembre 2011
PostPosted: 06 Dec 2011 22:15 
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Ahrden wrote:
Ah 3.9go le patch là c'est moi qui fais la gueule...


merde j'ai oublié de lancer le download. Bon en gros, je sens que je ne vais pas pouvoir jouer ce soir.

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 Post subject: Re: [BF3] Patch prévu pour le 6 décembre 2011
PostPosted: 07 Dec 2011 12:34 
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Floodeur schizophrene
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j'ai mis à jour le jeu mais pas joué hiers soir.
Alors ils ont vraiment méchament nerfé les lunettes Infrarouges ?
j'vais pleurer parce que je vais plus fraguer personne ?

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