Forum du clan Vioc

Clan [Vioc] - Geriatric Gaming Club since A.D. MMIII - [Vioc] Parkinson nous fait cliquer plus vite, Alzheimer nous fait oublier le résultat.
It is currently 26 Jun 2025 13:59

All times are UTC + 1 hour [ DST ]




Post new topic Reply to topic  [ 5 posts ] 
Author Message
 Post subject: Le trilane : Q/A
PostPosted: 09 May 2013 17:59 
Offline
Jéroboam
User avatar

Joined: 14 Dec 2009 18:56
Posts: 430
Location: bordeaux
Un peu de lecture, c'est assez interessant et ca répond un peu à la question des 2 supports qui encadrent et ne savent pas trop quoi faire durant la partie.
Quote:
Generally, you run a trilane to get guaranteed farm and protection on one hero who is very gold reliant. This way, you get him into the game more quickly than if he had to contest for farm. You don't usually want to trilane with a carry hero who needs levels to be effective like Shadowfiend or Drow, since the carry will split a lot of experience with his supports. Good carry heroes for trilanes are Luna, Gyrocopter, and Lifestealer who can all be very effective heroes in the midgame with only ~5000-6000 gold and one or two key items.

You can also run a defensive trilane with a very hard carry hero like Faceless Void, Spectre, or Medusa in what's called a "four protect one" strategy, but this is not very common recently because it doesn't do well in 3v3 lanes and is weak against aggression.

Priorities in a trilane (higher is more important):

Your carry is getting as many last hits as possible.
Your supports are not wasting their time- if they aren't doing much in the lane, they should be pulling, stacking, or ganking another lane.
Whoever you are laning against is not getting last hits (if 3v2) or experience (if 3v1)
Killing the opponent and then pushing the tower.
A lot of new players make the mistake of thinking that a trilane is for getting kills and do things like Juggernaut trilanes to get 3-4 kills in 15 minutes. This is good, but 3-4 kills is about 20 last hits, and these new players ALWAYS miss more than that. Each lane has about 80 creeps spawns in the first 10 minutes. In a trilane, your carry hero should get at least 60-70 of them and should be aiming for perfection. Killing the opponent if he gets too far out of position is just a bonus. The carry player also needs to deny as much as possible to keep the creep equilibrium static- autoattacking will push the lane and give your opponent unnecessary experience and gold.

Another common mistake is that supports worry too much about harassing the opponent and not enough about the overall game. They need to pull and roam so that they secure experience and gold for themselves as well. If your enemy is contesting the lane, they should stick around until it's secured.

There are a ton of different variations of trilanes- here are the more common ones:

A typical safelane trilane where you're just passively farming a carry and your supports are using the jungle or zoning your opponents out of the lane. Generally, you need one support to harass for each opponent in the lane with the carry ready to help at any time (voicechat is crucial).
An offensive trilane where you try to have a more powerful killing lane than your opponent's trilane (triple stun, debuffs, auras, etc.). Here, it's important that your carry be defensive (high base armor and/or health) because he's usually the easiest target to go on.
If you run your trilane on the offlane (not jungle side) and only have one or two opponents in that lane (plus the enemy jungle), your goal should be to try to get a tower kill or hero kills as soon as possible, because it's a lot harder to keep the enemies from getting last hits and experience (they can pull and have a close tower to retreat to). This is a lot easier if one of your heroes is a good pusher. After you do this, you gain a lot more map control and it usually forces the opponents to start roaming.
My personal favorite way to run a trilane is with one strong ranged disable and one strong slow- this gives the trilane the core killing potential it needs and anything else is just a bonus. Double stun lanes (one ranged and targeted to start things) also work well. Without this, punishing out of position opponents is a lot more difficult.

Examples:

Lifestealer and Vengeful Spirit
Luna and Tidehunter
Dragon Knight and Rubick
Sven and Venomancer
Naga Siren and Jakiro
Chaos Knight and Leshrac

Your third hero should be a strong roamer or potentially a jungler, depending on the strength of the lane you're up against. If you're up against two or three opponents you'll want more burst damage like Lina, Keeper of the Light, or Visage or defensive power like Shadow Demon, Dirge, and Dazzle.

_________________
Image


Top
 Profile E-mail  
 
 Post subject: Re: Le trilane : Q/A
PostPosted: 09 May 2013 20:59 
Offline
Jéroboam
User avatar

Joined: 14 Dec 2009 18:56
Posts: 430
Location: bordeaux

interessant. par contre ce que je vois c'est que sur la trilane il faut au moins un heros dont la puissance va s'accroitre au fil du jeu (slardar). une trilane avec 3 heros "simples" peut etre interessant au debut (1st blood) mais va rapidement etre en manque de dps por faire des kill.

_________________
Image


Top
 Profile E-mail  
 
 Post subject: Re: Le trilane : Q/A
PostPosted: 10 May 2013 9:19 
Offline
vioc multivitaminé
User avatar

Joined: 06 Apr 2005 9:54
Posts: 2441
Location: Dota -cul
Lu et vu.

La video c une trilane agressive (3 sur leur hard lane) et on peut voir la ward pour eviter le repop des creeps neutres.

_________________
Je ne suis pas une couille, je suis un kiwi

Image


Top
 Profile  
 
 Post subject: Re: Le trilane : Q/A
PostPosted: 10 May 2013 12:49 
Offline
Floodeur schizophrene
User avatar

Joined: 13 Jun 2006 22:20
Posts: 2085
Location: 33650
vengefull + maiden c'est atroce !!


Top
 Profile  
 
 Post subject: Re: Le trilane : Q/A
PostPosted: 10 May 2013 14:11 
Offline
Jéroboam
User avatar

Joined: 14 Dec 2009 18:56
Posts: 430
Location: bordeaux
Brochette wrote:
vengefull + maiden c'est atroce !!

ajoute slardar '(ou sven) sur la ligne et ouch !

_________________
Image


Top
 Profile E-mail  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 5 posts ] 

All times are UTC + 1 hour [ DST ]


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group